NetFL Rules
NETIONAL FOOTBALL LEAGUE RULES
last modified 07/23/09
© Copyright 1999-2009 Netional Football League This document
may not be retransmitted, emailed, broadcast, printed out, viewed
or redistributed in any manner without written consent from the
Netional Football League Owners Committee.
Members of the Netional Football League are exempt from
this clause with respect to their own private use of the rules
document relative to league play and participation.
Contents
NETFL OWNERS
COMMITTEE (OC)
The Owners Committee is in charge of keeping the integrity
of the league and help improve it. To be a member of the
Owners committee you must have been in the NETFL league for
two years. You must have daily net access to take care of
problems as they occur. The current members of the OC will
take a vote when someone applies to be on the OC or when a
current member is no longer active.
In order to enact a rule change, the change must be
brought to the OC. The OC will have up to one week to discuss
and either approve or deny the rule change. If the OC decides
to approve the rule change, it will be presented to the
league for up to one week of discussion, after which a silent
vote (one vote per team) will be held to determine if the
rule is adopted or not. If five owners vote "no" on
a rule change, the change is not adopted.
Current OC members and their current duties:
- Allen Cummings
- Chip Riggs
- Dave Markfield
- Scott Lawrence
- Raman Ohri
- Randy Leep
SCORING RULES
DEFENSIVE
PLAYS - All players are eligible for these
points
| Regular Points |
| Assist |
1/2 |
| Tackle |
1 |
| Stuff |
1 |
| 20 turnover return
yards |
1 |
| Pass Defended |
1 |
| Quarterback Hit |
1 |
| Sack |
2 |
| Forced Fumble |
3 |
| Interception |
4 |
| Blocked Kick |
5 |
| Safety |
6 |
|
| Bonus Points |
| 10-12
tackles |
1 |
| 13+ tackles |
2 |
| 3 sacks |
1 |
| 4+ sacks |
2 |
| 3 stuffs |
1 |
| 4+ stuffs |
2 |
| 3 QB Hits |
1 |
| 4+ QB Hits |
2 |
| 2 forced fumbles |
1 |
| 3+ forced fumbles |
2 |
| 2 ints |
1 |
| 3+ ints |
2 |
| 4 passes defended |
1 |
| 5+ passes defended |
2 |
|
nb(1) Defensive assists and special teams assists are counted separately and therefore
rounded separately. For example, 1
defensive assist and 3 special teams assists will count as 3
points, not 2.
OFFENSIVE
PLAYS
OFFENSIVE LINEMEN
- only offensive linemen eligible for these points.
Offensive Linemen will be rated on a scale of 1-5 for run
blocking and from 1-6 for pass blocking.
Passing Pts = Real Team Pass Yards/300 * pass block rating
Rushing Pts = Real Team Rush Yards/150 * run block rating
Bonus points for offensive linemen
- Sack allowed = -2 pts
- No sack allowed (00-40 passes) = 1 pt
- No sack allowed (41+ passes) = 2 pts
- 4 yards per rush for team = 1 pt
- 5+ yards per rush for team = 2 pts
- Rushing TD scored by someone else on team = 1 pt
nb(1) If pass caught at tackle eligible, normal receiver
scoring rules apply.
nb(2) Sacks will be allocated to weakest pass defenders on
that real team first, i.e. 2 before 5, etc. Pass blockers
with 6 pass block ratings will never have sacks allocated to
them.
nb(3) Each part of the score for a lineman; run blocking,
and pass blocking will be added up, then both are added
together.
nb(4) New offensive linemen ratings will be done before
the draft, after Stats Pro Football handbook comes out, based
on last year's offense in rushing, passing, and sacks allowed.
nb(5) Rookie offensive linemen will be rated a 6 if one of the
first three picks, 5 if picked 4-10 and 4 for all other first round picks. They will be rated
3 if they are a second
round pick. They will be rated 2 if they are picked in any
of the other following rounds.
nb(6) Undrafted Free Agents with no previous NFL
experience at all will be given a 1 rating.
nb(7) Veteran offensive linemen will be given a MINIMUM
rating of 2.
OFFENSIVE LINE RATING ASSIGNMENTS
OL ratings will be determined with OL stats taken from
Stats Inc. in their Stats Pro Football Handbook (comes out in
late Feb.). A player will be rated at the position he started
the majority of his games. A Multi-positional player will
have his sacks and run ratings prorated to the position he
started the majority of the time. To be rated a player has to
start a min of 4 games. To qualify as a superstar pass
blocker the player has to start a min. of 8 games. Non
starter sacks are added in and the player is given a game
start for rating purposes only. 2nd year players and veterans
injured that did not play 4 games will retain their ratings
except the pass rating will be reduced by 1.
Guard run ratings are determined by outside and middle
average. Tackle ratings are determined by outside running
average. Centers run average are determined by middle running
average.
PASS RATINGS
- 6-50% of average sacks allowed (8 starts min)
- 5-80% of average sacks allowed
- 4-100% of average sacks allowed
- 3-120% of average sacks allowed
- 2-200% of average sacks allowed
- 1-All others
RUN RATINGS
- 5-120% of average
- 4-90% of average
- 3-60% of average
- 2-All others
Run ratings are done for each game. Pass ratings in the
future also will be done an a game by game basis on actual
sack distribution once the stats become available.
Each NETFL team will be required to field 5 OL. 2 tackles,
2 guards, 1 center. NO backups will be allowed (i.e. other
than the starting 5 the rest of your OL will be placed on the
inactive list.) There will be 8 spots on the roster reserved
for OL. You are allowed to have more but 8 spots are reserved
for OL only.
If a NETFL team starts an ineligible OL he will be scored
as -8.
The rules for playing OL players out of position is
identical to that of other positions. (i.e. you may play an
eligible guard as a center, but would receive 0 points for
him) except that the "0" points for him is a
MAXIMUM. An out of position OL may still accrue negative
points by getting credited with sacks. If a player is
starting out of position the owner shall notify the league when he sends his
lineup in.
OFFENSIVE LINE ELIGIBILITY
In addition to the other eligibility requirements levied on
all players, OL must also be on the League's official "Starting
OL List" to be considered eligible. This list will be
downloaded prior to lineup due date.
OFFENSIVE LINE SACK ASSIGNMENTS
Sacks are determined as follows:
- The lowest ranked players are assigned sacks first.
- A=lowest ranked
- B=next highest
- C=next highest
- D=next highest
- E=highest ranked
- X=Total Sacks allowed by NFL Team.
Then:
- A players are assigned 2 sacks each.
- B players are then assigned a sack.
- A players are then assigned a sack
- B players are then assigned a sack.
- A players are then assigned a sack.
- B players are then assigned a sack.
- C players are then assigned a sack.
- A players are then assigned a sack.
- B players are then assigned a sack.
- C players are then assigned a sack.
- D players are then assigned a sack.
- etc
This is done until X is reached. Portions of sacks will be
given out when players are ranked the same (i.e.. 2 players
both ranked 1 team allows 3 sacks each player then would be
assigned 1.5 sacks.) Further questions can be directed to
Shane.
TIGHT
END, FULLBACK, and H-BACK BLOCKING POINTS - Tight
Ends, Fullbacks, and H-Backs only
Tight ends, H-Backs and fullbacks will have both run and
pass block ratings. Apply the run block formula as above in
offensive linemen rules, using the player's run block rating.
The same goes for pass block rating. Non-offensive linemen
will not be credited with sacks. Likewise they will not get
bonus points for not allowing a sack. An H-Back must be one of
the skill players eligible for blocking points. TE or FB for
example. Treat an H-Back as the appropriate position above,
taking into account note 1 for scoring purposes ONLY.
nb(1) H-Backs will have their blocking ratings reduced by
one in each appropriate category. However, the MINIMUM rating
will still be 1 in each category. This reduction is for
scoring purposes ONLY. Notify the league when you
submit your rosters what players you are using as H-Backs.
nb(2) An offense must have a starting position designated
as FB to get bonus points for blocking from fullbacks. H-back
would count in this case.
nb(3) A HB is NOT eligible to play a RB spot.
nb(4) A FB is NOT eligible to play a RB spot.
nb(5) A RB is NOT eligible to play in a FB or HB spot.
nb(6)Any player will not receive run blocking points for
rushing yards he accumulates.
nb(7)If Lindy's rates a player a FB/TE, that player will
be scored as whatever position they have on NFL.com for that
season. He will still be allowed to start either position
though.
PASS RATINGS
- 6 - 2.5 * league average pass plays per sack
- 5 - 1.5 * league average pass plays per sack
- 4 - 1.0 * league average pass plays per sack
- 3 - 0.75 * league average pass plays per sack
- 2 - 0.5 * league average pass plays per sack
- 1-All others
RUN RATINGS
- 5-115% of average
- 4-95% of average
- 3-75% of average
Pass and Run ratings are
done dynamically each week.
FB run block rating is based on team average yards per
carry in all directions combined. TE run block rating is
based on team average yards per carry left and right.
OFFENSIVE PLAYS
- all players eligible for these points
- Every yard rushing 0.1 pt
- Every yard receiving 0.1 pt
- Reception 1 pt
- Two Point Conversion 2 pts
Bonus points for offensive plays
- Receiver not fumbling (fumble lost) per 3 catches 1
pt
- Rusher not fumbling (fumble lost) per 10 carries 1 pt
- 100-199 yards 1 pt
- 200+ yards 2 pts
nb(1) A lateral on a pass play will be scored as follows :
The QB obviously gets the points for all the passing yardage.
It is not counted as any sort of pass by the player
attempting the lateral, as it is not a forward pass. The
player who laterals will score points for all yards gained up
to that point, and a point for the reception, the player who
receives the lateral will score points for all yardage gained,
and a TD if they score, and the QB would also score points
from a passing TD.
nb(2) A lateral on a rushing play will be scored as
follows : The first rusher will score points for the rushing
attempt and all yards gained up to the point of a lateral.
The player receiving the lateral will score points for all
yards gained after the lateral and for a TD, if he scores.
nb(3) Bonuses for not fumbling are not rounded.
OFFENSIVE PLAYS -
PASSING - All players eligible for these points.
- Every yard passing 0.05 pt
- Passing Touchdown 4 pts
- Two Point Conversion Thrown 1 pt
- Interception Thrown -4 pts
- Completion 2 pts
- Attempt -1 pt
- Passer not throwing an interception per 10 attempts 1
pt
- QB reaching 20 plays without fumbling (fumble lost) (handoffs,
and pass attempts) 3 pts
Bonus points for passing - all players eligible
- 300-399 yards passing 1 pt
- 400+ yards passing 2 pts
nb(1) The QB not throwing an INT per 10 passes will not be
rounded up, i.e. 46 passes with no INT is 4 pts.
SPECIAL TEAMS
Each team will be required to field four special team
units in a valid lineup: Kicker (K), Punter (P), Offensive
Special Teams (OST), Defensive Special Teams (DST). Each team
will be allowed 6 roster spots for these 4 positions.
nb(1) Failure to field a special team will score -8 for
each special team not in your lineup.
nb(2) A team is allowed a maximum of 2 of each special
team units even if you are protecting them elsewhere in your
roster. i.e. a punter/QB counts as 1 punter so your team may
only have 1 more punter on your team.
nb(3) 6 roster spots are reserved for ST, however a regular roster spot may
be used to carry additional ST. (Max 8 and see note 2)
SPECIAL TEAMS -
KICKING
- Extra Point 1 pt
- Field Goal (18-45 yards) 3 pts
- Field Goal (46-49 yards) 4 pts
- Field Goal (50-54 yards) 6 pts
- Field Goal (55-59 yards) 9 pts
- Field Goal (60+ yards) 12 pts
Bonus points for kicking
- 3-3 in a game 1 pt
- 4-4 in a game 2 pts
- 5-5 in a game 3 pts
- 6-6 in a game 4 pts
nb(1) Anyone who attempts/scores in a particular game
where you have the the starting kicker will count for scoring
purposes. i.e. if a DT tears the head off the kicker on his
first FG attempt and an guy comes in to do it for an
emergency you will score those points.
nb(2) If your kicker is injured as in the above, you *will*
have to get a new guy for the next week, and either IR or
deactivate or cut this one.
SPECIAL TEAMS -
PUNTING
- Per yard average over 40 1 pt
- Punt inside the 20 1 pt
- Touchback -1 pt
Bonus points for punting
- Every 5 yards over 40 average 1 pt
- Every 5 kicks inside the 20 1 pt
- No touchbacks 1 pt
nb(1) Yard average is rounded up, so 44.5 is 5 pts.
nb(2) A quick kick by a QB will be scored as part of the
punter's stats, to prevent things like a 40 pt single play.
These aren't broken down in the stats, anyway.
nb(3) Likewise, any punt by any other player will be
scored by your punter if you have the starter, or in case of
injury, etc.
nb(4) In the case of an injury to your punter in one week,
you don't get his backup by default, you would have to get a
new guy for the following week, and deactivate, IR or cut the
first punter.
nb(5) Every 5 yards over 40 will not be rounded up, i.e.
48.3 yards is 1 pt.
nb(6) Every 5 kicks in the 20 will not be rounded up, i.e.
3 in the 20 is 0 pt.
OFFENSIVE SPECIAL TEAMS - (OST)
KICK RETURN
- 31+ yard average 10 pts
- 30 yard average 9 pts
- 29 yard average 8 pts
- 28 yard average 7 pts
- 27 yard average 6 pts
- 26 yard average 5 pts
- 25 yard average 4 pts
- 24 yard average 3 pts
- 23 yard average 2 pts
- 22 yard average 1 pt
nb(1) Round up at 0.5 i.e. 21.5 = 22 = 1 pt.
PUNT RETURN
- 19+ yard average 10 pts
- 18 yard average 9 pts
- 17 yard average 8 pts
- 16 yard average 7 pts
- 15 yard average 6 pts
- 14 yard average 5 pts
- 13 yard average 4 pts
- 12 yard average 3 pts
- 11 yard average 2 pts
- 10 yard average 1 pt
Bonus points for Punt Return
- 100-199 yards returning 1 pt
- 200+ yards returning 2 pts
nb(1) A blocked punt for a TD would score for the
offensive special team, as well as the individual player.
DEFENSIVE SPECIAL
TEAMS (DST)
KICKOFF COVERAGE
- 0-11 yard average allowed 10 pts
- 12 yard average allowed 9 pts
- 13 yard average allowed 8 pts
- 14 yard average allowed 7 pts
- 15 yard average allowed 6 pts
- 16 yard average allowed 5 pts
- 17 yard average allowed 4 pts
- 18 yard average allowed 3 pts
- 19 yard average allowed 2 pts
- 20 yard average allowed 1 pt
PUNT COVERAGE
- 0 yard average allowed 9 pts
- 1 yard average allowed 8 pts
- 2 yard average allowed 7 pts
- 3 yard average allowed 6 pts
- 4 yard average allowed 5 pts
- 5 yard average allowed 4 pts
- 6 yard average allowed 3 pts
- 7 yard average allowed 2 pts
- 8 yard average allowed 1 pt
Bonus points for Coverages
nb(1) Average will be rounded up as per punts, so 16.6 =
17 yard average allowed. In bonus points kicks means punts or
kicks.
nb(2) Kick and punt coverage points are defensive points.
nb(3) A defensive special team will be credited with a TD
if it is scored. i.e. A kick is muffed and the L3 guy runs it
in, the defensive special team gets a TD. If a punt return is
fumbled and the defensive special team runs it in it will
score as a TD, and any other variations, etc.
KICK BLOCK
Bonus points for Kick Block
- Blocked Field Goal 2 pts
- Blocked Extra Point 1 pt
nb(1) A defensive special team will be credited with a TD,
if scored on a blocked Field Goal return.
ALL PLAYERS
- Scoring a Touchdown 6 pts
- Fumble -4 pts
- Fumble Recovery 4 pts
Bonus points
- 2 fumble recoveries 1 pt
- 3+ fumble recoveries 2 pts
ALL TEAMS
- Home Field Advantage 4 pts
nb(1) This is added to offensive raw points.
NOTES ON SCORING
nb(1) Defensive player scores will be rounded, i.e. 8
tackles 1 assist = 9 pts. Backups who have 5 tackles will
score 3 pts. A backup who has 1 tackle or assist will score 1
pt, etc. To be eligible for tackle bonus points,you have to
have a natural 10 or 12 tackles. i.e. 9 tackles, one assist
is not 10 tackles, 9 tackles, 2 assists is. The same goes for
stuffs.
nb(2) Punting points will be counted as defensive points.
nb(3) Trick plays will be scored under the appropriate
category, i.e. if a quarterback catches a pass, he scores one
point for the reception, and the passer will score points for
passing yards, passing touchdowns, etc.
nb(4) Passer fumbling points will be taken at the end of
the game i.e. 67 plays with no fumbles = 3 pts, 67 plays with
one fumble is -3 pts. Each QB on team will be rated by how
many plays he was in for.
nb(5) Rounding Rules and other minor scoring features are guidelines
only. The Scorekeepers has the authority to round and make minor
scoring adjustments as he sees fit. This is done based on the
different programs and formulas we use. All scores are public so check
them out before you have that one point game. The scorekeepers will
not change rounding etc that has been consistent all year. If you feel
the scorekeeper is wrong bring the issue up before the OC.
BACKUP PLAYER POINTS
Backup offensive players (not QBs) will score one quarter
of the points of starters.
Defensive backup players will score half points. All
defensive backup players on the active list are eligible to
score.
You are not limited to a 1:1 backup at each position, or
backups playing that position. i.e. if you have 5 backup DB's,
4 CB and 1 S, you can list them all. Likewise if you have 5
backup WR, and 1 backup RB. There are limitations on
quarterbacks and special teams players, however.
TEAM SCORING
If Team A and Team B are playing a game in a round, then
the scores will be determined like this :-
Team A will add up its total offensive score, and subtract
team B's total defensive score. If this is a positive number,
Team A will score the difference as points. If this is a
negative number, team B will score this number as points,
disregarding the negative sign, of course.
Team B will then add up its total offensive score, and
subtract team A's total defensive score. If this is a
positive number, Team B will score the difference as points.
If this is a negative number, team A will score this number
as points, disregarding the negative sign, of course.
The point totals are compared, the higher total winning.
Therefore, in this case a team could score 0 pts, or a
shutout if their defense and offense are both outscored.
This total is then divided by two for each team, to
produce realistic looking scores. This is then rounded up, if
necessary, i.e. 27.5 is 28 pts.
nb(1) Ties will be decided by total raw points. The team
that scores the most amount of raw points will be given a 3
point OT victory. If raw points are tied then game stands as
a tie. For playoffs if game is still tied on raw points then
Home teams gets the victory in OT.
nb(2) A team will not be able to score 1 point, this will
be counted as scoring 0. This ain't the CFL, mate! :) Great
for those defensive stats!
PLAYER NUMBERS
Each team will be required to obtain 60 players maximum,
after the draft, with the following breakdown of how the
number 60 is arrived at. You are not limited to this exact
breakdown, of course. The 60 includes the 26 man protected
list and a 34 round draft.
40 Non-special teams players. Includes starting QB and
backup.
Must have 5 eligible starters at the skill positions.
Must have 5 eligible offensive linemen
Must have 11 eligible starting defensive lineups.
4 Special Teams Players K/P/OST/DST
10 Player Inactive List
4 Player QB Inactive List
2 Special Teams Inactive List.
nb(1) This is how the 60 players breaks down. Only 2 of
each special team player is allowed, however this number may
be exceeded during the draft and in training camp to allow
for such things as kicker duels, etc. After the draft you are
allowed a total of 8 Special teams but no more than 2 at any
one position.
nb(2) A team must at all times have 4 special teams
players. One each of K, P, OST, DST or they will be penalized.
nb(3) IMPORTANT: You may have a maximum of TWO starting
QBs on your roster. i.e. one on your active roster, one on
your QB INACTIVE LIST.
nb(4) You should have a maximum of SIX Quarterbacks on
your roster at any one time. This does not included injured
players, of course. You are allowed to replace them, if
possible. If a team is carrying four QBs such as an O'Donnell/Tomczak/Miller/Stewart
situation and this is obvious then you can have the fourth
guy on your Inactive List.
nb(5) You may exceed the QB number limits in the draft,
but must adhere to this rule in the regular season.
nb(6) If the QB situation is abused due to unsportsmanlike
action, demands for ridiculous trades to get a backup, etc.,
the OC will be forced to take action. Get into the spirit of
it. i.e. real-life NFL has a merry-go-round of QB signings
and trades in the off-season, which will, of course, be
reflected here! Remember free agency is anti-development of
young QBs in real life. i.e. they get developed and then
leave their original team for more 21178.
OFFENSE
NO SLOT BACKS!! H-Backs will be allowed, one per offense
as listed in the allowable formations, except in the case of
the double-wing and the only eligible players at this spot
are those rated FB or TE. This enables you to simulate an
offense with a second blocking TE, a blocking FB, etc.
Formations must be legal on offense. Coaches must state
what formation their team will play before the start of the
draft. This is to simulate practicing formations, and plays,
etc., at training camp. The OC will require these to be
submitted before the draft, as it will be assumed your
coaching staff will be already hired. If the OC doesn't get
them, you WILL be assigned the same formations you had for
the last season.
IMPORTANT: Your Offensive Formation must be submitted with
your protected lists.
Each team must field a legal, sensible formation. There must also be
two ends, as there must be seven men on the line of scrimmage.
These may be tight ends (HB), or wide receivers. Any fancy or
snazzy names you can come up with for your formations will
add to the fun and color of the league, too.
LEGAL OFFENSIVE
FORMATIONS
LRB RRB LTE RTE RHB Modified 2 TE/HB Right
LRB RRB LTE RTE LHB Modified 2 TE/HB Left
LRB RRB LTE RTE RFL Modified 2 TE Right
LRB RRB LTE RTE LFL Modified 2 TE Left
LRB RRB RHB RTE LSE Modified TE/HB Right
LRB RRB LHB LTE RSE Modified TE/HB Left
LRB RRB RHB LSE RSE Modified HB Right
LRB RRB LHB LSE RSE Modified HB Left
LRB RRB TE SE FL Modified Pro-Set
LRB RRB RTE LSE RFL Modified Pro-Set Right
LRB RRB LTE RSE LFL Modified Pro-Set Left
LRB RRB LSE RSE RFL Modified 3 WR Pro-Set Right
LRB RRB LSE RSE LFL Modified 3 WR Pro-Set Left
LRB RFB RHB RTE LSE TE/WR/HB Strong Right
LRB RFB LHB RTE LSE TE/WR/HB Right
RRB LFB LHB LTE RSE TE/WR/HB Strong Left
RRB LFB RHB LTE RSE TE/WR/HB Left
LRB RFB RHB LSE RSE HB Strong Right
RRB LFB RHB LSE RSE HB Weak Right
RRB LFB LHB LSE RSE HB Strong Left
LRB RFB LHB LSE RSE HB Weak Left
LRB RFB LTE RTE RFL 2 TE Strong Right
LRB RFB LTE RTE LFL 2 TE Weak Right
RRB LFB LTE RTE LFL 2 TE Strong Left
RRB LFB LTE RTE RFL 2 TE Weak Left
RB FB LTE RTE HB 2 TE/HB
RB HB LTE RTE FL 2 TE/HB Single-Back
LRB RFB RTE LSE RFL Pro-Set Strong Right
LRB RFB RTE LSE LFL Pro-Set Right
LRB RFB LTE RSE RFL Pro-Set Flanker Right
LRB RFB LTE RSE LFL Pro-Set Weak Right
RRB LFB LTE RSE LFL Pro-Set Strong Left
RRB LFB LTE RSE RFL Pro-Set Left
RRB LFB RTE LSE LFL Pro-Set Flanker Left
RRB LFB RTE LSE RFL Pro-Set Weak Left
LRB RFB LSE RSE RFL 3 WR Pro-Set Strong Right
LRB RFB LSE RSE LFL 3 WR Pro-Set Right
RRB LFB LSE RSE LFL 3 WR Pro-Set Strong Left
RRB LFB LSE RSE RFL 3 WR Pro-Set Left
RB LHB LTE RSE RHB Double-Wing Split Right
RB LHB RSE LTE RHB Double-Wing Split Left
RB LHB LSE RSE RHB 2 WR Double-Wing
RB RHB RTE LSE RFL HB Single-Back Strong Right
RB RHB RTE LSE LFL HB Single-Back Right
RB RHB LTE RSE RFL HB Single-Back Flanker Right
RB RHB LTE RSE LFL HB Single-Back Weak Right
RB LHB LTE RSE LFL HB Single-Back Strong Left
RB LHB LTE RSE RFL HB Single-Back Left
RB LHB RTE LSE LFL HB Single-Back Flanker Left
RB LHB RTE LSE RFL HB Single-Back Weak Left
RB RHB LSE RSE RFL 3 WR/HB Strong Right
RB RHB LSE RSE LFL 3 WR/HB Right
RB LHB LSE RSE LFL 3 WR/HB Strong Left
RB LHB LSE RSE RFL 3 WR/HB Left
RB LTE RTE LFL RFL 2 TE 2 WR
RB RTE LSE RSE RFL 3 WR Strong Right
RB RTE LSE RSE LFL 3 WR Right
RB LTE LSE RSE LFL 3 WR Strong Left
RB LTE LSE RSE RFL 3 WR Left
RB LSE RSE LFL RFL Run and Shoot
nb(1) Your protected list will consist of a starting
offense: QB and two backups, 2 tackles, 2 guards, 1 center and the 5 skill position players that fit your formation. The
same with defense. 2 defensive ends, a NT or 2 DTS, the
appropriate linebacker combo for the formation, 2 CB, 2 S and
a nickel back if there is one. Plus a Kicker and Punter.
nb(2) A team is allowed an alternate formation for their offense that
differs by one position from their base offense. This secondary offense
may be declared at any point during the season and cannot be changed once
declared. The team may then use either their base or alternate formation
to determine their lineup for any subsequent game.
For example, if your base formation is a Pro-Set (RB FB TE SE FL), you
could use any of the formations that differ by one position as your
alternate (3 WR Pro-Set, 2 TE, HB, or Modified Pro-Set)
DEFENSE
You must state whether their team will play a 4-3, 5-2, 4-2, 4-1,
3-3, 3-2, or a 3-4 defense for the season.
IMPORTANT: Your defensive formation must be submitted with
your protected list.
If your team is going to play a 4-3 defense, you must have
four down linemen:
two defensive ends, and two defensive tackles. You must also have two
outside linebackers, and a middle linebacker. You must also
have two cornerbacks, and two safeties You will need backups
eligible at each position to play in bye weeks, in case of
injuries, etc.
If your team is going to play a 3-4 defense, you must have
three down linemen:
two defensive ends, and one nose tackle. There must also be
two outside linebackers, and two inside linebackers. The
backup linemen and linebackers need to be eligible to play
the position needed. Each team must have two cornerbacks, and
two safeties. You will need eligible backups at these
positions, too.
A 5-2 defense will be allowed, with 2 DE, 2 DT, 1 MT and 2
linebackers. The allowable linebacker combinations are any of
OLB, ILB and MLB. You must also have two cornerbacks and two
safeties. You will need eligible backups at these positions,
too. The MT position may be a NT or a DT.
Nickel and Dime defenses are also allowed for the defenses with
three and four down linemen. The types of linebackers you may use
in your defensive formation are limited by the defensive front you
implement.
- If you have four down linemen, a MLB is used to cover the
gap over the offensive center. Thus, for the 4-3, 4-2, and 4-1, the
only linebackers that can be used are OLBs, MLBs, and LBs.
- If you have three down linemen, ILBs are used to cover the gaps
between the NT and the DEs. Thus, for the 3-4, 3-3, and 3-2, the only
linebackers that can be used are OLBs, ILBs, and LBs.
LEGAL DEFENSIVE
FORMATIONS
4-3 Real Man Defense LDE LDT RDT RDE LOLB MLB ROLB LCB SS FS RCB
4-2 Real Man Nickel Defense LDE LDT RDT RDE OLB MLB/OLB LCB SS FS RCB NB
4-1 Real Man Dime Defense LDE LDT RDT RDE MLB/OLB DB LCB SS FS RCB DB
3-4 Nancy Boy Defense LDE NT RDE LOLB LILB RILB ROLB LCB SS FS RCB
3-3 Nancy Boy Nickel LDE NT RDE OLB ILB OLB/ILB LCB SS FS RCB NB
3-2 Nancy Boy Dime LDE NT RDE OLB/ILB OLB/ILB DB LCB SS FS RCB DB
5-2 Weird Eagle LDE LDT MT RDT RDE LLB RLB LCB SS FS RCB
5-2 Weird Eagle LOLB LDE LDT MT RDT RDE LOLB MLB LCB SS FS RCB
5-2 Weird Eagle ROLB LDE LDT MT RDT RDE MLB ROLB LCB SS FS RCB
5-2 Weird Eagle Inside LDE LDT MT RDT RDE LILB RILB LCB SS FS RCB
5-2 Weird Eagle LILB LDE LDT MT RDT RDE LILB RLB LCB SS FS RCB
5-2 Weird Eagle RILB LDE LDT MT RDT RDE RILB LLB LCB SS FS RCB
5-2 Weird Eagle Right LDE LDT MT RDT RDE MLB RILB LCB SS FS RCB
5-2 Weird Eagle Left LDE LDT MT RDT RDE LILB MLB LCB SS FS RCB
5-2 Weird Eagle Middle LDE LDT MT RDT RDE LMLB RMLB LCB SS FS RCB
nb(1) Teams must play the same formations for the season.
nb(2) A team is allowed an alternate formation for their defense that
differs by one position from their base defense. This secondary defense
may be declared at any point during the season and cannot be changed once
declared. The team may then use either their base or alternate formation
to determine their lineup for any subsequent game.
For example, if your base formation is a 3-4, you use the 3-3 as your
alternate. If you run the 3-3, you could choose either the 3-4 or 3-2. If
you run the 4-2, you can alternate with the 4-3, 4-1, 5-2 LOLB, or the
5-2 ROLB, but not the other 5-2 defenses as those would require more
than one position change to occur.
nb(2) If a defensive starter is started at an ineligible
position, they will score no points, the same with an
offensive starter. i.e. they don't know the position well
enough to play it. Players with multiple designations may
play either position i.e CB/S , RB/TE, etc.
nb(3) Players designated LB in Lindy's may play ANY
linebacking spot.
nb(4) A player designated DB may play either CB or S.
nb(5) Either a CB or a S is eligible to play the nickel
back spot in a nickel defense.
nb(6) A player designated DL in Lindy's may play any
defensive line position.
nb(7) Complaining that your ILB was changed to MLB the
following year will get you nowhere. OR OLB to MLB or
whatever. This happens in the NFL and will happen here. It is
also an issue of scoring balance, too.
PLAYER
ELIGIBILITY
You must have enough eligible players to fill a starting
lineup on any given week. An eligible player is defined as
someone CAPABLE of scoring in a given week. A player would be
ruled ineligible for the following reasons:
- His NFL team is on a bye week
- He has been suspended from the league
- He has been placed on injured reserve (out for the
year)
- He is not playing for an NFL team
If a player is eligible at the deadline for submitting a
given week's lineups, but is then made ineligible prior to
game start (i.e. got in a car accident that night), that is
allowed.
If a fantasy team cannot field a team with eligible
players in every position, it may take players from other
positions to fill empty spots. These players must be from the
same player grouping (i.e. SP, LB, DL, DB, OL). In these
cases the out-of-position player would receive zero points.
Obviously it is probably in the team's best interest to fill
slots with the appropriate eligible position, even if it
means picking up Cincy's 3rd string RB, for example, to
replace Thurman Thomas, if only for a week.
In the event a fantasy team submits a lineup that fields
an ineligible player as a starter the following algorithm is
followed:
1) Does the team have an eligible back up of the same
position?
If yes: Team receives 0 points for ineligible starter and
normal backup points for backup (i.e. 1/4 or 1/2)
If No: Go to #2
2) Does the team have an eligible backup of a different
position, but same position grouping (SP, LB, DE, DB, i.e. a
RB spot needs to be filled and only a backup WR is available)?
If Yes: Team receives 0 points for both ineligible and
backup.
If No: Team recives -8 pts penalty.
OFFENSIVE LINE
ELIGIBILITY
In addition to the other eligibility requirements levied
on all players, OL must also be on the league's official
"starting OL list" to be considered eligible. This
list will be downloaded prior to lineup due date. Other than
this additional eligibility requirement and the OL Exception
detailed above, OL follow the same algorithm listed for other
players. The last revision of this list will be Thursday/Friday each
week, and on Wednesday when there is a Thursday game, and
rosters are due Thursday. Helping keeping the OL list up to
date will be rewarded with supplemental draft picks.
PLAYER NUMBERS
Teams are limited to 60 players at all times and if free
agents are signed, then players must be cut to get down to
this level. This WILL be strictly adhered to, upon a reminder
from the OC, else the OC will cut a player for you. nb(1)
There will be no more expansion of teams, 16 is the ideal number.
QUARTERBACKS
AND THEIR BACKUPS
Quarterbacks are a special case, when it comes to the
backup players rule, and when it comes to injury. Backup
quarterbacks will only come into play if your starting
quarterback is injured, or taken out of the game. You will
score all points that your starter has earned up to that
point of the game. Your backup will be the backup to that
quarterback in real life, playing for the same National
Football League team. He will score points in exactly the
same method your starter would. He starts scoring as soon as
he comes into the game. List all of your QB's as starting from one NFL team.
You MUST have this player on your roster to earn these
points, otherwise you will only score points for the starter!
This Active Roster spot is RESERVED for this player only,
you may NOT play a non-QB player in this active roster backup
QB spot.
If a disaster QB comes in from a skill position, you will
get all these points, as this rarely happens. So will the
player lucky enough to have this skill position player. No,
you will NOT get points from a receiver throwing a reverse
pass, or a running back a halfback option pass from these
rules. You will only get these points in an obvious disaster
quarterback situation.
If a QB is seriously injured, i.e. misses more than the
rest of a game, you will have to start another QB, or trade
for another QB, or pick up a free agent. Remember, they must
start, to earn points. You have to have a starter that is a
real-life NFL starter each week. If he is injured, you may
put him on the inactive list, of course. You will still need
to start your other quarterback, or pick up another one
somehow.
nb(1) If one of your starting quarterbacks is injured, you
do not get his real-life backup by default. You have to
actually acquire them, and should do so, obviously. It is in
your best interests to have this player as you cannot play
another player in his position, anyway. If the real team your
starter was on picks up an emergency third-stringer in this
case because the starter is out, you can sign this player too
if you have roster space. It is a good idea to make it if you
don't have it.
nb(2) If one of your backup QBs is traded and becomes the
starter for another team, or does this through free agency,
and you ALREADY have 2 starting QBs, you will have to decide
who you want to keep and trade one of your starters to
someone else. You are only allowed two starting QBs to ensure
there are enough QBs for everyone as much as possible.
nb(3) If a deal cannot be agreed on in this case, the OC
will have to arbitrate a trade.
nb(4) Likewise if you have a backup QB that is traded to
another team and you don't have the starter for that team,
you will probably be contacted about trading for that player,
and it is in your best interest to resolve a fair and
equitable deal.
nb(5) If the two teams cannot agree on a deal, then the OC
will arbitrate and 'force' a trade they believe is fair, that
may involve either players, or draft picks, or both.
nb(6) You may only have TWO starting QBs on your roster at
any time.
nb(7) Further, you may only have QBs from two real-life
NFL teams on your roster at any time. This will eliminate
hoarding, as well.
nb(8) You also may not have a QB who is not on a team at
all on your roster. No, working for ESPN or NBC does not
count. They may be allowed on the inactive list in special
cases.
nb(9) The OC will take action to rectify any quarterback
situation when and if necessary, as above. No arguments will
be entered into if the OC am forced to act, the OC will
arbitrate a trade that it think is fair, even if you don't.
ROOKIE
QUARTERBACKS, BACKUP QUARTERBACKS, and QUARTERBACK COMPENSATION
The rule is no longer that you have to give up a player
that is a backup to another starter. If the player with the
starter wants your backup, they will have to trade you fair
value for them.
To use the McNair example :-
Player X drafts McNair. Player Y has Chris Chandler, the
Houston starter currently. McNair fails to beat out Chandler,
and Player Y wants McNair so he has the backup spot covered,
and contacts Player X about him.
Player Y must then enter into a trade negotiation with
Player X to obtain McNair, and deal fairly and equitably
within a reasonable time period of say a week. There is a
phone, people, so should not be hard to do!
If Player X will not deal McNair, Player Y may appeal to
the OC for Arbitration. If there is a complaint that the
requested trade is not fair and equitable, the OC will
Adjudicate. This will take into account all factors and
information known at the current time. I'm not psychic enough
to tell if such a player would be Steve Young calibre after
another eight weeks.
The reverse holds, too. If McNair wins the job and Player
X wants Chandler as a backup, the same process should be
followed.
The opposite scenario may well ensue, as well. i.e. Player
X who drafts McNair may want to trade for Chandler, and this
is basically just a normal trade. If Player Y with Chandler
only has one QB, then obviously Player X will have to trade
Player Y a QB. You don't have to agree to such a deal, but if
it gets really messy or outlandish requests are made then the
OC may well step in and force an arbitrated trade. I don't
want to have to do it, and will look favorably on those who
act in a sportsmanlike manner.
This will also hold for backup or starter movement during
the season, the trade rule will be enforced. i.e. a backup is
traded to another team, leaving a team with three different
teams of QBs, whether or not they become a starter. This will
come complete with OC Arbitration, if necessary.
The OC would prefer to not get involved, but will do so if
necessary, or no agreement can be reached. The spirit of fair
play and good sportsmanship should be upheld here, people.
THE DRAFT
The draft will be a 34 round draft, conducted by email on
a daily pick by pick basis with at least a round a day. It is
your responsibility to field a team that is eligible to play.
Draft order is in reverse order of finishing from the
previous season. Each team will then compile a list before
the draft so as to protect 26 players, then we will draft 34
to take it up to 60 players.
Draft order is in reverse order of finishing as we are now
an established league. This also promotes parity as in real
life.
There will be a break in regular drafting after round 24
for Supplemental Draft picks . These picks will be drafted in
reverse order of finishing, as well. If a team has more than
one pick we will go to additional rounds, but every team that
has only one pick will be allowed that pick first. Probably
also for bonus picks for helping with the OL list.
We will determine how many rounds there will be for this
draft and the draft order after the season and all
competitions up to the draft.
The Draft will begin sometime in July with protected lists due 2-3 weeks
before the draft starts.
IMPORTANT: If the OC does not hear from an owner during
the draft and receive NO picks of any kind, this may be
grounds for expulsion from the league, due to your perceived
lack of interest. The OC should not have to draft whole teams
for people, it is your job. If you are interested, you should
at least easily be able to get a backup owner to draft for
you, and this will be required so the backups can have fun
too.
We have backup owners keen to get teams, so there is no
reason for the OC to put up with this. You will most likely
get the boot if this happens with no prior explanation as
there are several people waiting for a team.
IMPORTANT: Perceived disinterest on any level will also be
possible grounds for expulsion, or failure to be competitive
or lack of ability. This is at the OC's discretion.
If you are having net problems, or your node is having
trouble connecting to here, call someone with your picks!
TRAINING CAMP
There will be a couple week period after the draft for you
to shake down your rosters, make trades, play with QBs, etc,
before you will have to cut your rosters down to 60 players.
This will simulate real life training camps, and the enforced
cut downs they have, as well as giving you some flexibility
as far as player decisions go. i.e. real-life teams deciding
on players, who to keep, who to cut, who to pick up, trade
for, etc. This also makes extra draft picks more valuable,
obviously.
You
may only have extra players if you either had extra picks or
through trades, but not by Free agency.
You may draft a player of any position, but if they do not fit your
formation by cut down day (before the season starts), you
must cut them. Once the season starts, you may sign a
player of any position and keep them on your roster until the
trade deadline or until you have changed formation.
After the trade deadline you may only sign players that fit your
formations. Players still on your roster at the time of the
trade deadline that do not fit the formation you will use the
rest of the year must be released.
TRADES
The OC must be notified of trades between owners. Each
party in the trade must send in notification to the OC for it
to be a valid trade. The trade deadline each week will be 24 hours before any games have been played.
Trades may be made at any time, draft included. When the
OC announces the trade to the list of owners, after receiving
notification from the parties involved, the trade will be
official. Trades should be set out in full, including all
conditions, players involved, draft picks, etc.
You may phone or write trades in, as well as email.
NO PLAYER TO BE NAMED LATER Trades again!
FINAL SEASON
TRADE DEADLINE
There will be no trades allowed after week 10 of the
regular season. i.e. the deadline is the week leading up to
week 11 games (24 hours before first game).
See training camp notes about players not in your
formation.
If you make a 'temporary' trade, it will still be treated
as a normal trade.
You MUST notify the OC both times of your intention to
trade. If there are millions of these, the OC may disallow it. The OC
reserves the right to cancel any temporary trade they deem as
unsportsmanlike.
When you trade a starting quarterback, please include all
the appropriate backup quarterbacks, if applicable, to save
on time and transactions.
IMPORTANT: Trade etiquette
- Don't send a confirm to the OC until you are sure
that the other person agrees and understands what you
have done and want. This is bad form, and can cause
problems if I miss something.
- Check the trade confirmation for accuracy, make sure
you have all the draft picks right, they actually
exist, etc!
- Confirm with other party make sure they are
definitely sure, and that you both have the details
correct.
- Make sure you write out names in full, positions,
blocking ratings, etc., as well.
TEAM LISTS
Each owner must submit a team list, each week, with
lineups and inactive lists and ineligible players. Use
website form at all times!
OFFICIAL PLAYER POSITION ABBREVIATIONS
| QB |
Quarterback |
|
LDE |
Left Defensive End |
| LT |
Left Tackle |
|
RDE |
Right Defensive
End |
| RT |
Right Tackle |
|
LDT |
Left Defensive
Tackle |
| LG |
Left Guard |
|
RDT |
Right Defensive
Tackle |
| RG |
Right Guard |
|
NT |
Nose Tackle |
| OC |
Center |
|
MT |
Middle Tackle |
| LRB |
Left Running Back |
|
LLB |
Left Linebacker |
| RRB |
Right Running Back |
|
RLB |
Right Linebacker |
| FB |
Fullback |
|
LOLB |
Left Outside
Linebacker |
| LFB |
Left Fullback |
|
ROLB |
Right Outside
Linebacker |
| RFB |
Right Fullback |
|
MLB |
Middle Linebacker |
| LTE |
Left Tight End |
|
LILB |
Left Inside
Linebacker |
| RTE |
Right Tight End |
|
RILB |
Right Inside
Linebacker |
| LHB |
Left Halfback |
|
SS |
Strong Safety |
| RHB |
Right Halfback |
|
FS |
Free Safety |
| LSE |
Left Split End |
|
LCB |
Left Cornerback |
| RSE |
Right Split End |
|
RCB |
Right Cornerback |
| LFL |
Left Flanker |
|
NB |
Nickle Back |
| RFL |
Right Flanker |
|
P |
Punter |
| K |
Kicker |
|
DST |
Defensive Special
Team |
| OST |
Offensive Special
Team |
|
|
|
ROSTER FORMAT
ROSTER DEADLINES
The deadline for game rosters is before the start of the first
game for that week.
Team lists may be phoned in, as well as
emailed, but they should be phoned in the previous evening.
Use web form if at all possible.
FREE AGENTS
Any team may pick up a free agent at any
time on a waiver basis. A team may not go over the maximum
number of players by picking up a free agent. If they have 60
players and pick up a free agent, they must then cut a player.
The transaction manager must be informed when free agents are
acquired, and players cut. The cut player will then be
eligible for free agency. Players will be eligible to pick up
an extra player if they place a player on injured reserve,
with the injured reserve rules.
When you pick up a free agent, you *must*
cut one, to keep your roster at the right number, unless you
have less than 60 players. If you
don't cut a player immediately, especially soon after a
reminder, the OC will cut one for you.
Free Agency Periods and cutoffs will be determined before
the start of each season by the transaction manager in conjunction
with the OC. As a general rule no transactions will be allowed Fri-Sun/Mon.
On a daily basis ONLY, teams will claim
free agents in reverse order of current standings. i.e. if
the superbowl winner and last place team try to sign the same
person on the same day, the last place team gets them.
If the last place team tries to sign them
the day after the first place team does, they are too late,
and cannot 'take' a player from someone else's roster.
The same applies in a waivers situation.
nb(1) Players drafted in the real NFL draft
may not be acquired as free agents prior to or during the NetFL draft,
they may only be drafted.
nb(2) You must include ALL names, teams and
blocking ratings IN FULL for free agent transactions, or they
will be invalidated.
nb(3) No free agent transactions will be
allowed from the time protected lists are sent in and frozen
until after the draft.
nb(4) See training camp for rules about
players not in your formation.
Waivers explanation: If you send a
transaction in, say, Thursday on a week when rosters are due
Wednesday (Thursday game), that transaction is not EFFECTIVE
until the next Monday. If you cut a player with this
transaction you can't resign them again until Tuesday when
they clear waivers, to give everyone a shot at them. Same
thing goes for normal games but substitute Tuesday and
Saturday for transactions sent in Saturday and EFFECTIVE
Tuesday. You then couldn't resign them till Wednesday. Your
benefit from sending it in early is being earlier in line if
someone wants them, not being able to cut them, them pick
them straight back up again. We won't go through the whole
rigmarole of declining rights to a player, etc., this is
pointless except for professional leagues.
FREE
AGENTS and INJURED RESERVE
If you pick up a player, and cut another
one, you will have to wait for the player you cut to clear
waivers for at least one day until you can resign them. (This means if you
cut player X you are not allowed to resign him the next day all 15 teams
have first rights to the player)
NO PICKING UP PLAYERS AND PUTTING THEM
STRAIGHT ON IR. Especially if this deemed to be an unfair/pointless/unsportsmanlike
action. The transaction will be voided by the OC if it
believes this has happened.
ACTIVE
and INACTIVE LISTS
Your team roster actually consists of 2
separate groupings, your active list comprising the 45
players who are eligible to participate in a game, and your
inactive list, which includes the 10 players who are not
suited up to play, and the 3 player QB inactive list along
with the 2 player special team inactive list.
INACTIVE LIST
This is for ten players who are not
quarterbacks. The exception to this is you MAY place an
injured QB on here during the season. i.e. Aikman gets hurt
for two weeks, you don't want to IR him and you have space
here you can use this.
You may also place an injured kicker or
punter here, under the same rationale.
SPECIAL
TEAMS INACTIVE LIST
This is for the two special teams not
starting.
QB INACTIVE
LIST
This is for the three quarterbacks
not starting.
SCORING
CHALLENGES - STAT SOURCE
Once scoring is complete the scores will be
final unless a scoring error would change the outcome of the
game. All scoring challenges shall be
sent to the scorekeepers (Shane, Dave M.). The word CHALLENGE
(caps) must be in the subject heading. The body must include
the players full name, NFL team, netfl team. All supporting
evidence must be supplied. For offensive tackles must include
NFL.com page. This must be done as stated above (all
documentation etc.) within 72 hours of the box score being
posted or the score stands. This is only for cases where the
score would change the outcome of the game.
Stats Inc, is the official source for stats
of netfl. NFL.com for offensive tackles and when Stats Inc.
is clearly wrong.
Scorekeepers are allowed to tweak the
scoring rules (rounding etc) as needed before and during the
season to fit the scorekeeping programs. This is only for minor changes.
LEAGUE
STRUCTURE
There will be two conferences of 8 teams,
with 2 divisions of four teams in each conference.
The first week of the playoffs will be the
wild card game, where the two wild card teams play off, with
the winner advancing to the next round, and the loser being
eliminated. The second week will be the divisional
championships week. This means the 2nd ranked divisional
winner will play the wild card winner, in each conference.
Then, Conference Championships, the winner of the divisional
playoff will play the division winner with the best record.
Next week, of course, the SuperBowl. Conference Champions
play off.
| LOMBARDI CONFERENCE |
BANANA SPLITS CONFERENCE |
Hallas
Heavy Hitters Division
- Blue Brigade
- Demolition Squad
- Demonic Hordes
- Lawrence Laser-lances
|
Butkus
Big Brutes Division
- The Spanish Inquisition
- Rixom Raptors
- The Blitz
- Thundering Herd
|
Lambeau
Division
- Springfield Rabid Sockpuppets
- Memphis Hound Dogs
- West Lafayette Railsplitters
- Steel Curtain
|
Wayward
Sons Division
- Arctic Wolves
- Flathead Cats
- Punxsutawney Chucks
- Rock 'n Rollers
|
SCHEDULES
The scheduling formula has been determined,
and this will be prepared for each season based on last year's
results. Shane Rixom has a copy of this.
TEAM STANDINGS
Standings will be determined as per the NFL,
with win-loss, head-to-head, divisional, conference and
league standings being taken into account. All the way down
to card draw, if necessary :-) i.e. full NFL tiebreakers will
be involved, with points being substituted for TD's, as
appropriate.
INJURED
RESERVE/PUP
If a player is injured, he may be placed on
injured reserve, but he must stay there for the whole season.
The player does not count against your 60 man roster limit if
he is on injured reserve. You can cut them instead, or just
carry them if they are seriously injured, of course. However,
if you keep them on IR they can be used on your team next
year, protected, etc., and no-one else can pick them up as
free agents later on, as the case would be if you cut them.
Remember the inactive list as an option for guys only out for
a short period of time early in the season.
You may not IR a player before or during
the draft of an upcoming season. You must either protect them,
or declare them a Free Agent in the free agent section when
you send in your Protected List.
For a player to be placed on IR - Real NFL team must place said player on
IR.
Another option is a player is injured is to place him on the PUP (Physically
Unable to Play) list. The player will not count against your 60 man
roster limit if he is on the injured reserved. The following are the PUP
caveats:
- For a player to be placed on PUP - Real life they must be expected to
be out at least two weeks.
- Once a player is placed on PUP he js on it for six weeks. After
six weeks he must be activated unless he is still listed as doubtful or
out.
- Max players on PUP at any one time is two.
- If a player is placed on the PUP he is eligible to come off the list
after week 6.
- Source of injury information must be two documented
sources. If information is proved wrong for either PUP/IR the oc
will remove the PUP/IR tag from the player and the owner has 24 hours to
make a cut if needed or the player will become a free agent. This is for
the cases when the injury is not a serious as first expected.
- A player may be waived while on the PUP.
- Once a player is placed on the PUP he is not eligible to play for any
team for a minimum of six weeks
- A player may be moved from PUP to IR if eligible.
- For a player to be placed on PUP he must be listed as OUT and be
expected to miss a minimum of two regular season NFL games.
- For a player to remain on PUP after six weeks he must be listed
as doubtful or out. 8. Once your team is eliminated from playing all
players come off the PUP list. The owner has 24 hours to make a cut if
needed or the player(s) will become a free agent.
PROTECTED
LIST FORMAT
This is the format that your protected
lists and offensive/defensive formations must be submitted in,
or something very similar. You MUST list all positions, real
NFL teams, and blocking ratings as usual. Note that you are
required to list all your non-protected players in a list as
per the form below. This will help everybody out in the draft,
and be a good resource, when all these players are collated
into a file.
NETIONAL FOOTBALL LEAGUE PROTECTED LIST FORMAT
Offensive Formation : Pro-Set Strong Right (LSE RTE LRB RFB RFL)
Name for Off. Formation:
Defensive Formation : Real Man Defense (4-3)
Name for Def. Formation:
Super Bowl Bid :
PROTECTED LIST (To fit your formation)
1. Starting QB :
2. Second String QB :
3. Third String QB :
4. Left Tackle :
5. Left Guard :
6. Centre :
7. Right Guard :
8. Right Tackle :
9. Left Split End :
10. Right Tight End :
11. Left Running Back :
12. Right Fullback :
13. Right Flanker :
14. Left Defensive End :
15. Left Defensive Tackle :
16. Right Defensive Tackle :
17. Right Defensive End :
18. Left Outside Linebacker :
19. Middle Linebacker :
20. Right Outside Linebacker :
21. Left Cornerback :
22. Strong Safety :
23. Free Safety :
24. Right Cornerback :
25. Kicker:
26. Punter:
RELEASED PLAYERS (Non-Protected, now Free Agents)
25. Released Player One :
26. " "
etc.
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Just fill in the positions
and the formations to the right of the colon, nice and simple.
HOLDOUTS
If a player is holding out, then you will
either have to carry them, or cut them. There is no rule to
sign additional players because a player is holding out.
POST
DRAFT PLAYER LISTS
nb(1) Note that during a draft due to
trades and bets and supplemental picks, etc a team may exceed
60 players during the draft but must cut down to 60 after the
draft.
nb(2) If QB changes happen in real life
during the draft or afterwards, you will have to make the
appropriate roster decisions and changes, as you may only
have 2 starting QBs on your roster. i.e. if Frank Reich goes
to Carolina, and the team with Jim Kelly and Reich had
another starter, they would have to cut or trade one of the
three and acquire the correct backups, to abide by the rules.
nb(3) Same sort of thing as in (2) applies
if a QB is cut outright.
POST
SEASON PLAYER LISTS
There will be no expansion draft in the
future. Players will be allowed a protected list. At the end
of the season, players will also be able to protect a list of
players, the rest will be cut and go into the free agent pool,
to simulate this in real life. At least the starting team
will be able to be protected.
This season we will have 26 players
protected, 11 starters offense and defense, K, P, 1 QB ONLY,
i.e. you can only protect 1 QB and his two backups. You must
protect eligible starting lineups on offense and on defense.
The Protected Lists will be due in after
our Official Tome of Knowledge, Lindy's Pro Football Annual
comes out. Everybody will know what position their guys are
then, and the OC will do OL when possible,
so you know what your guys will be rated. This is the
Official Source for a player's position eligibility.
When your Protected List is submitted, you
MUST also include the other players on your roster in a list
underneath your protected list, and label it FREE AGENTS
RELEASED.
The Protected List breaks down like this :-
24 eligible starters
2 backup QBs
2 backup QBs to the starter you have protected. These may ONLY be
the real life backups to your protected starter, and no other
position.
Total of 26.
Therefore, we need 34 draft rounds, plus
the supplemental draft.
nb(1) The 24 non-special-teams section of
the protected list must include 1 one to one correspondence
of eligible starters, both offense and defense.
nb(2) The League Office will decide who is a backup QB, and who is a
starter, and they are the final authority.
nb(3) The OC will allow a reasonable period
after Lindys comes out before protected lists have to be
submitted.
POSITION CHALLENGES
- A committee will be set up each season to look at any possible
position changes from Lindy's
- A Owner can challenge any player on his own team (Before lists are
protected), any unprotected players (After Protected lists are due and
before the draft begins), and rookies (Before lists are protected).
- Lindy's positions will be heavily weighted in the decision
process. 2001 no changes were made.
EXPANSION
PHILOSOPHY
No expansion is planned. 32 team NFL league
will be perfect for this league.
BACKUP OWNERS
If a team folds, we will award the team to
the first backup owner interested, or we will advertise on
the Net for a new owner. If you happen to know someone who
would be interested in taking over a team at such a time, and
can vouch for them, that would be great, too. They will take
over the existing franchise intact. Or, if it has got to that
stage, they will take over that franchise's protected list,
etc. Likewise if someone is booted out as a trouble maker :).
Backup owners ARE eligible to participate
in all contests, votes, discussions, etc., please do!
They will also be expected to run a team,
etc, if someone needs to go away as Tim did. However, if this
happens again they will be given FULL power to run the team,
no conditions, although you can give guidelines. More fun for
them that way, and they are doing you a favor. FULL owners
will NOT be allowed to run someone else's team as happened
previously, due to possible conflict of interests.
It is a full owner's responsibility to
contact a backup and the OC if they will be away so we can
work out a backup owner situation, but no conditions are
allowed to be placed on a backup owner, they are to be give
full powers the owner would normally have. However, if
obvious dumb team-wrecking trades etc. happen, the OC would
void them and investigate.
They are also free to take assistant coach
or co-ordinator jobs with other teams, but their backup owner
duties will come first in the case of needing people to run
teams, etc. Greg- you need the help - be warned.
We will advertise for new backup owners, as
needed. If you know people who are interested, have them
contact the OC.
MISC AWARDS
COMMISSIONER'S
TROPHY
The person with the highest offensive
points average for the season will be awarded two
supplemental draft picks. The runner up will be awarded one
supplemental draft pick.
The person with the lowest defensive points
average for the season will be awarded two supplemental draft
picks. The runner up will be awarded one supplemental draft
pick.
COMMISSIONER'S
SHIELD
The person with the highest offensive raw
points average for the season will be awarded two
supplemental draft picks. The runner up will be awarded one
supplemental draft pick.
The person with the highest defensive raw
points average for the season will be awarded two
supplemental draft picks. The runner up will be awarded one
supplemental draft pick.
COMMISSIONER'S
PLATE
The person who records the highest one game
offensive raw points score during the regular season will be
awarded a supplemental draft pick.
The person who records the highest one game
defensive raw points score during the regular season will be
awarded a supplemental draft pick.
The person who records the highest total (offensive
plus defensive) raw points score during the regular season
will be awarded a supplemental draft pick.
COMMISSIONER'S
RIBBON
The person who has the individual player
with the highest one game offensive score during the regular
season will be awarded a supplemental draft pick.
The person who has the individual player
with the highest one game defensive score during the regular
season will be awarded a supplemental draft pick
The person who has the individual player
with the highest total offensive score for the regular season
will be awarded a supplemental draft pick.
The person who has the individual player
with the highest total defensive score for the regular season
will be awarded a supplemental draft pick.
Supplemental Draft picks will also be awarded to those who help run the
league each week (Scorekeepers, Webmaster, Transactions etc)
END OF
SEASON AWARDS
If you want a trophy similar to the Vince
Workman Memorial Trophy, proclaiming your status as a
Division Champion, Wild Card team, Conference Champion,
Superbowl Champion, Probowl winning Head Coach, etc, then
please get in touch with the OC to work out details/costs/what
you need to do, etc.
BRAGGING
RIGHTS
Also, players who win their division will
have the right to name the division the next season. The OC
reserves the right to set conference names, however, and
perhaps division names if they are really dumb (or boring).
The Coaches of the winning conference in the Pro-Bowl get to
vote to determine their conference name.
This should be sent in without consulting
others as per Pro-Bowl voting. Then, the OC will send a
ballot out with the suggestions for the coaches to vote on. i.e.
a form with the up to 5 choices listed, and a ballot for the
winning conference coaches to list the choices in their order
of preference. The votes will be counted preferentially.
If you don't like the names, it is a big
incentive to win next season so you get to change them!
VINCE
WORKMAN MEMORIAL TROPHY
This will go to the winner of the yearly
Swamprotters/Pawns clash, which will be two games in future.
If a 1-1 split, net points will decide the title, if this is
tied, the previous year's winner retains the trophy. The
Pawns currently hold the trophy in a walkover. Since both teams have been
retired this trophy will be put into the NETFL Hall of Fame.
DAVID
KLINGLER AWARD
Goes to the person with the player who
scores a record low, currently held by the Blue Brigade with
-17 points by the trophy's namesake. If this is beaten, the
person holding it is to send it to the new record holder.
SUPER BOWL
BIDS
If you are interested in hosting the SuperBowl you may submit a bid in the form of a draft pick,
highest bid wins, and that draft pick is then declared void.
You will get the home field advantage rule, obviously, if you
make the Superbowl.
The Super Bowl bids will be sent in
secretly. All bids must be received before the draft begins,
to be valid, they may be sent earlier, but including them in
the Protected List Form is fine, too.
PRO BOWL RULES
Here is how the Pro Bowl will work. The
highest scoring players will be taken from our league, for
each conference, broken down like this :-
- 2 QB
- 3 OT
- 3 OG
- 2 OC
- 3 RB
- 1 FB
- 4 WR
- 2 TE
- 1 K
- 1 OST
- 4 DE
- 4 DT/NT
- 4 OLB
- 4 MLB/ILB
- 4 CB
- 4 S
- 1 P
- 1 DST
Coaches will be determined like this :-
- Head Coach : Coach of team with best
record in conference.
- Assistant Head Coach-Offense : Coach
of team with highest Points For.
- Assistant Head Coach-Defense : Coach
of team with lowest Points Against.
- Offensive Co-ordinator: Coach of team
with best offensive raw point average.
- Defensive Co-ordinator: Coach of team
with best defensive raw point average.
nb if any of these positions overlap, i.e.
head coach should also be the offensive co-ordinator, say,
then we will choose the coach of the team with the next best
record in that category to fill that role. i.e. no coach will
wear 2 hats.
ALL-ROOKIE
TEAM
See All-Pro team for format.
MISC
NETIONAL
vs NATIONAL
Where Netional is written, it means our
Fantasy League. National means the real-life NFL, if anyone
by some miracle had not worked this out yet.
CREDITS
Thanks to :Everyone for
making this the best net league around!
SPECIAL NOTE: no-one can be in
Nick Glenos league, and this one. Or any other league run by him,
for that matter!
(C) 1999-2009 Netional Football League All
Rights Reserved
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